/*
 * This code based on Silicon Graphics, Inc.'s redbook
 * http://www.opengl.org/resources/code/samples/redbook/
 */

/*
 * Copyright (C) 2008 aki@akjava.com
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/*
 * original code license
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */
package com.akjava.android.openglsamples.redbook;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLU;

import com.akjava.android.openglsamples.GLUT;


public class PlanetRenderer extends RedBookSimpleRenderer {


	public PlanetRenderer(Context context) {
       super(context);
    }



    public void setUpBuffers() {

    }
    

    public void onSurfaceChanged(GL10 gl, int w, int h) {
    	   gl.glViewport (0, 0, w, h); 
    	   gl.glMatrixMode (GL10.GL_PROJECTION);
    	   gl.glLoadIdentity ();
    	   GLU.gluPerspective(gl,60.0f, (float) w/(float) h, 1.0f, 20.0f);
    	   gl.glMatrixMode(GL10.GL_MODELVIEW);
    	   gl.glLoadIdentity();
    	   GLU.gluLookAt (gl,0.0f, 0.0f, 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
	   
    }


    

    public void onDrawFrame(GL10 gl) {
    	gl.glClear (GL10.GL_COLOR_BUFFER_BIT);
    	gl.glColor4f (1.0f, 1.0f, 1.0f,1f);

    	gl.glPushMatrix();
    	GLUT.glutWireSphere(gl,1.0f, 20, 16);   /* draw sun */
    	gl.glRotatef ((float) upDownValue, 0.0f, 1.0f, 0.0f);
    	gl.glTranslatef (2.0f, 0.0f, 0.0f);
    	gl.glRotatef ((float) rightLeftValue, 0.0f, 1.0f, 0.0f);
    	GLUT.glutWireSphere(gl,0.2f, 10, 8);    /* draw smaller planet */
    	gl.glPopMatrix();
    	
    }



	@Override
	public void onSurfaceCreated(GL10 gl, EGLConfig config) {setUpBuffers();
		 gl.glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
		 gl.glShadeModel (GL10.GL_FLAT);

	}



	


	
}


